![]() A big aspect of the game is the “land make” system. The gameplay is a bit sandbox style, which was a pretty drastic compared to most other JRPG’s, especially for its time. Whether it’s true or not is left to speculation, but we’re getting off track here.īreaking the cycle a bit this time by talking about the gameplay first, but with the setup of the game, it makes sense to talk about the gameplay first. Rumors are flying around that we also didn’t get it because we were getting a different Square game, the Secret of Evermore instead. They claim it’s because they had technical difficulties translating it, and it wouldn’t fit in the American cartridges. ![]() ![]() So while we got the first two games, Final Fantasy Adventure (Seiken Densetsu: Final Fantasy Gaiden), and the highly influential Secret of Mana (Seiken Densetsu 2), they skipped out of localizing Seiken Densetsu 3. Despite the SNES being a sort of “golden age” for RPG’s, it was the dark ages for non-Japanese fans because companies like Square and Enix released games whenever they felt like it, because they thought Americans would never sit through a 30 hour game, and fuck PAL regions, they got the even shorter end of the rope. Even though it’s the fourth game in the series, it’s the third one to make its release in the US. Or if you’re a hardcore fan, the Seiken Densetsu series (Legend of the Sacred Sword). Released in 1999 as Seiken Densetsu: Legend of Mana and released the following year in the US as Legend of Mana, it’s the fourth game in the Final Fantasy spinoff series, the Mana series.
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